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Pathfinder Second Edition

Compendium

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Dire Wolf

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Much larger and more foul-tempered than their Common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.

Attributes

Dire Wolf

Creature 3

NLargeAnimal
  • Perception10; low-light vision, scent (imprecise) 30 feet
  • Skills acrobatics 8 athletics 12 stealth 8 survival 10
  • Str5Dex3Con4Int -4Wis3Cha-2
  • AC 18 Fort11Ref8Will8
  • HP 50
  • Buck TriggerDC 20. A creature Mounts or uses the Command an Animal action while riding the dire wolf. Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated. Effect: The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land prone. If the save is a critical failure, the triggering creature also takes 1d6 (1d6) bludgeoning damage in addition to the normal damage for the fall.
  • Speed35 feet,
  • Melee jaws 12 (reach 10 feet) Damage1d10+5 piercing plus Knockdown or Grab
  • Pack Attack The dire wolf's Strikes deal 1d6 (1d6) extra damage to creatures within reach of at least two of the wolf's allies.
  • Worry (attack) Requirements: The dire wolf has a creature grabbed with its jaws. Effect: The dire wolf fiercely shakes the grabbed creature with its teeth, dealing 1d10+2 (1d10+2) damage (DC 20 basic Fortitude save).